-----------------------------------
-- Area: Windurst Walls
--  Location: X:-91  Y:-9  Z:109
--  NPC: Zayhi-Bauhi
--    Working 100%
--  Starts and Finishes Quest: To Bee or Not to Bee?
-----------------------------------
package.loaded["scripts/zones/Windurst_Walls/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Windurst_Walls/TextIDs");
-----------------------------------

function onTrade(player,npc,trade)
    if (player:getQuestStatus(WINDURST,TO_BEE_OR_NOT_TO_BEE) == QUEST_ACCEPTED) then
        if (trade:hasItemQty(4370,1) and trade:getItemCount() == 1) then
            local ToBeeOrNotStatus = player:getVar("ToBeeOrNot_var");
            if (ToBeeOrNotStatus == 10) then
                player:startEvent(69); -- After Honey#1: Clearing throat
            elseif (ToBeeOrNotStatus == 1) then
                player:startEvent(70); -- After Honey#2: Tries to speak again... coughs
            elseif (ToBeeOrNotStatus == 2) then
                player:startEvent(73); -- After Honey#3: Tries to speak again... coughs..asked for more Honey
            elseif (ToBeeOrNotStatus == 3) then
                player:startEvent(74); -- After Honey#4: Feels like its getting a lot better but there is still iritaion
            elseif (ToBeeOrNotStatus == 4) then
                player:startEvent(75); -- After Honey#5: ToBee quest Finish (tooth hurts from all the Honey
            end
        end
    end
end;

function onTrigger(player,npc)
    local ToBee = player:getQuestStatus(WINDURST,TO_BEE_OR_NOT_TO_BEE);
    local PostmanKOsTwice = player:getQuestStatus(WINDURST,THE_POSTMAN_ALWAYS_KO_S_TWICE);
    local ToBeeOrNotStatus = player:getVar("ToBeeOrNot_var");

    if ((player:getFameLevel(WINDURST) >= 2 and PostmanKOsTwice == QUEST_COMPLETED and ToBee == QUEST_AVAILABLE) or (ToBee == QUEST_ACCEPTED and ToBeeOrNotStatus == 10)) then
        player:startEvent(64);   -- Just Before Quest Start "Too Bee or Not Too Be" (Speech given with lots of coughing)
    elseif (ToBee == QUEST_ACCEPTED) then
        if (ToBeeOrNotStatus == 1) then
            player:startEvent(69); -- After Honey#1: Clearing throat
        elseif (ToBeeOrNotStatus == 2) then
            player:startEvent(70); -- After Honey#2: Tries to speak again... coughs
        elseif (ToBeeOrNotStatus == 3) then
            player:startEvent(73); -- After Honey#3: Tries to speak again... coughs..asked for more Honey
        elseif (ToBeeOrNotStatus == 4) then
            player:startEvent(74); -- After Honey#4: Feels like its getting a lot better but there is still iritaion
        end
    elseif (ToBee == QUEST_COMPLETED and player:needToZone()) then
        player:startEvent(78); -- ToBee After Quest Finish but before zone (tooth still hurts)
    else
        player:startEvent(299); -- Normal speech
    end
end;

--        Event ID List for NPC
--      player:startEvent(299); -- Normal speach
--      player:startEvent(61); -- Normal speach
--      player:startEvent(64); -- Start quest "Too Bee or Not Too Be" (Speech given with lots of coughing)
--      player:startEvent(69); -- After Honey#1: Clearing throat
--      player:startEvent(70); -- After Honey#2: Tries to speak again... coughs
--      player:startEvent(73); -- After Honey#3: Tries to speak again... coughs..asked for more Honey
--      player:startEvent(74); -- After Honey#4: Feels like its getting a lot better but there is still iritaion
--      player:startEvent(75); -- After Honey#5: ToBee quest Finish (tooth hurts from all the Honey)
--      player:startEvent(78); -- ToBee After Quest Finish but before zone (tooth still hurts)
function onEventUpdate(player,csid,option)
end;

function onEventFinish(player,csid,option)

    if (csid == 64) then
        player:setVar("ToBeeOrNot_var",10);
    elseif (csid == 69) then -- After Honey#1: Clearing throat
        player:tradeComplete();
        player:setVar("ToBeeOrNot_var",1);
    elseif (csid == 70) then -- After Honey#2: Tries to speak again... coughs
        player:tradeComplete();
        player:setVar("ToBeeOrNot_var",2);
    elseif (csid == 73) then -- After Honey#3: Tries to speak again... coughs..asked for more Honey
        player:tradeComplete();
        player:setVar("ToBeeOrNot_var",3);
    elseif (csid == 74) then -- After Honey#4: Feels like its getting a lot better but there is still iritaion
        player:tradeComplete();
        player:setVar("ToBeeOrNot_var",4);
    elseif (csid == 75) then -- After Honey#5: ToBee quest Finish (tooth hurts from all the Honey)
        player:tradeComplete();
        player:setVar("ToBeeOrNot_var",5);
        player:addFame(WINDURST,30);
        player:completeQuest(WINDURST,TO_BEE_OR_NOT_TO_BEE);
        player:needToZone(true);
    end
end;



